@startuml
sprite $sourcetree [48x48/16] {
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0000000000002DFFFFFFFFFFFFFFFFFFFF90000000000000
000000000000019FFFFFFFFFFFFFFFFFE500000000000000
0000000000000003BFFFFFFFFFFFFFF80000000000000000
000000000000000002BFFFFFFFFFF6000000000000000000
0000000000000000007FFFFFFFFFF1000000000000000000
0000000000000000007FFFFFFFFFF1000000000000000000
0000000000000000007FFFFFFFFFF1000000000000000000
0000000000000000007FFFFFFFFFF1000000000000000000
0000000000000000007FFFFFFFFFF1000000000000000000
0000000000000000007FFFFFFFFFF1000000000000000000
0000000000000000007FFFFFFFFFF1000000000000000000
0000000000000000007FFFFFFFFFF1000000000000000000
0000000000000000006FFFFFFFFFE0000000000000000000
000000000000000000045555555520000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_SOURCETREE(_alias) ENTITY(rectangle,black,sourcetree,_alias,FA5 SOURCETREE)
!define FA5_SOURCETREE(_alias, _label) ENTITY(rectangle,black,sourcetree,_label, _alias,FA5 SOURCETREE)
!define FA5_SOURCETREE(_alias, _label, _shape) ENTITY(_shape,black,sourcetree,_label, _alias,FA5 SOURCETREE)
!define FA5_SOURCETREE(_alias, _label, _shape, _color) ENTITY(_shape,_color,sourcetree,_label, _alias,FA5 SOURCETREE)
skinparam folderBackgroundColor<<FA5 SOURCETREE>> White
@enduml